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Wednesday, February 9, 2011

Pro E–Top Down Design With 4 Bar Mechanism

Following traditional top-down design technique for assembly with moving components has been difficult in the past. Usually some variability is built in the skeleton to simulate motion. Unfortunately this does not allow the usage of mechanism/dynamics to study the motion of the assembly.

With the introduction of motion skeletons in Pro/ENGINEER Wildfire 3.0 this issue has been resolved. This short example will give you an idea on how to get started with Motion Skeletons.

The goal is to build Figure 1 with full mechanism constraints, based off a skeleton that will define the length of all the links. At any given point the skeleton can be changed to adjust the lengths, but the mechanism needs to be maintained.

Pro E Top Down Design 1

Figure 1

The skeleton for something like this would look like Figure 2. Basically it is a simple sketch that defines the lengths of all the links. The angle in this case was needed to properly constrain the sketch. It is meaningless as far as the mechanism is concerned, although it can be used to define the start position of the mechanism.

Pro E Top Down Design 2

Figure 2


Let’s begin:

  • Create a new empty assembly
  • Create a new component and select the Skeleton Model Type and chooseMotion for Sub-Type (Figure 3)

Pro E Top Down Design 3

Figure 3

  • Choose a standard start assembly to Copy From (Figure 4)

Pro E Top Down Design 4

Figure 4

  • Now we need to create the base skeleton. Activate the motion skeleton as shown in Figure 5 and create a new component. In this case chooseStandard as this will be our reference for the bodies. Choose a standard start part as a template for the new skeleton. (Figure 6)

Pro E Top Down Design 5

Figure 5

Pro E Top Down Design 6

Figure 6

  • The model tree will look like Figure 7. Open the just created skeleton as shown.

Pro E Top Down Design 7

Figure 7

  • Create a sketch as shown in Figure 8

Pro E Top Down Design 8

Figure 8

  • Return to the main assembly and Activate the MOTION_SKEL_4BAR skeleton. (Figure 9) Create a new component and select Body as the Sub-type. Name it BODY_GROUND. (Figures 10) This represents the fixed link at the bottom.Figure 8 shows it as the blue link.

Pro E Top Down Design 9

Figure 9

Pro E Top Down Design 10

Figure 10

  • This brings up a dialog box. (Figure 11) Select the bottom curve as the Chain reference. This will automatically create a copy of this curve into the BODY_GROUND part. The first component created is always designated as ground. (Figure 12)

Pro E Top Down Design 11

Figure 11

Pro E Top Down Design 12

Figure 12

  • The model tree should look like Figure 13 this at this point

Pro E Top Down Design 13

Figure 13

  • With the MOTION_SKEL_4BAR Activated create a new Component>Body. Name it BODY1. Ensure that you use a Start Part selected in the next dialog box. (Figure 14)

Pro E Top Down Design 14

Figure 14

  • Now we reach the point where we define our first moving body. The dialog box shown in Figure 15 asks us to select a chain reference. This will become the skeleton for the first link.

Pro E Top Down Design 15

Figure 15

  • Once the curve is selected click on the Update button. Notice that it automatically recognized a Pin joint between the ends of the two curves. (Figure 16) Sometimes this assumption is not the desired connection type. In this case select the Invoke component placement dialog radio box. This will bring up the standard assembly dialog dashboard and you can choose any type of constraint at that point. (Figure 17)

Pro E Top Down Design 16

Figure 16

Pro E Top Down Design 17

Figure 17

  • As before, with the MOTION_SKEL_4BAR Activated create a newComponent>Body for the other two bodies. Name the bodies BODY2 & BODY3 respectively. (Figure 18)

Pro E Top Down Design 18

Figure 18

  • The model tree should look like Figure 19 this at this point. Now we are ready to create the parts.
  • Activate the top level assemble (tip: Ctrl-A is a quick short cut for this)

Pro E Top Down Design 19

Figure 19

  • Create a new component. (Figure 20) Now we are creating a Solid Part. Notice that there is a new selection at the bottom called Attach Component to Body. Select this option and choose the BODY_GROUND part. (Figure 21)

Pro E Top Down Design 20

Figure 20

Pro E Top Down Design 21

Figure 21

  • Open this new part. You will notice that an External merge is added to the model. (Figure 22) This is an automatic copy geometry from theBODY_GROUND.prt. Notice it contains the curve and the two axes that were also automatically created for the pin joints. (Figure 23) This geometry can be used as a reference to create features such Protrusions.

Pro E Top Down Design 22

Figure 22

Pro E Top Down Design 23

Figure 23

  • Create the solid link as shown in Figure 24, using the curve and axes as sketching references
  • Create a new component, as above from Figure 20, for the other links

Pro E Top Down Design 24

Figure 24

  • The resulting assembly should look like Figure 25. Experiment with the motion using the Drag command . (Figure 26)

Pro E Top Down Design 25

Figure 25

Pro E Top Down Design 26

Figure 26

  • Now you can experiment by changing the dimensions of the skeleton. Edit the sketch located in the DESIGN_SKEL.prt. Change the 2” dimension to a 6” and regenerate. (Figures 27 & 28)

Pro E Top Down Design 27

Figure 27

Pro E Top Down Design 28

Figure 28

  • The assembly regenerates and the mechanism is preserved (Figure 29)

Pro E Top Down Design 29

Figure 29

This simple example demonstrates how Pro/ENGINEER Wildfire 3.0 automates the creation of mechanism connections using motion-skeletons and Top-Down design techniques.

Related Keywords:

Pro E–Top Down Design With 4 Bar Mechanism, Pro E–Top Down Design,4- Bar Mechanism,Pro E Top Down Design Tutorial, Tip For 4 bar Mechanism

Sunday, January 2, 2011

Auto Round in Pro/ENGINEER Wildfire 4.0

TIPS: (New Feature) Auto Round in Pro/ENGINEER Wildfire 4.0

Version: ProE Wildfire4.0

1.auto_round_done

The approach of this new feature is similar to the “allow_round_all” hidden config.pro for ProE 2001, Wildfire, Wildfire2.0 and Wildfire3.0

1. Open a part file which you want to remove all its sharp edge.

2auto_round_start

2. Activate the Insert > Auto Round command from the top menu.

3.auto_round_command

3. The new auto round dashboard appears.

4.auto_round_dashboard

You can set different radius dimension for the convex round and concave round. The left text field is for convex round and the right for concave.
Convex: curving outward, outside curvature.
Remove material thru the rounds feature in Pro/ENGINEER.
Concave: curving inward, inside curvature.
Add material thru the round feature in Pro/ENGINEER
Other controls in Auto Round Dashboard.

5.auto_round_scope

6.auto_round_exclude

7.auto_round_options

4. When you are done, hit the check icon to proceed. The auto round player appears to indicate the progress of the auto round. Please note that the time needed to apply auto round will depends on the complexity of a part.

8.auto_round_player

The image below shows the part with the completed auto round feature.

9.auto_round_done

** Auto Round is an intelligent feature. Objects with size smaller than the round radius will be skipped in the auto round process. See image below.

10.auto_round_done_smart

Ten Reasons Why you should use CAD rather Than Manual Drafting Read more:

The full form of CAD is Computer Aided Design. There are many reasons why CAD is used rather than manual drafting; the ten most important among them are discussed below.

  • Three Dimensional Modeling: Creating 3D models manually is a very difficult and tiresome job. 3D CAD packages have many more powerful features for creating the 3D models easily.
  • Easy to Modify: Modifying the CAD geometry is easy; you will always have “copy”, “cut”, paste”, “delete”, “move” or some similar editing options available with each of the packages.
  • Easy to Reproduce: Draftsmen used to take days to complete a drawing by manual drafting, and reproducing the drawing meant recreating the drawing from the beginning. But, in case of the CAD, you can reproduce the drawing in no time and make as many copies as you want.
  • Computer Aided Manufacturing (CAM): The 3D CAD geometry is used as input for the CAM packages for generating NC codes. The manual drawings cannot be used for CAM packages.
  • Computer Aided Engineering (CAE): The 3D CAD geometry is used as input for the CAE packages. The CAE packages can simulate the loading conditions and tell whether the CAD geometry can withstand the real loading or not. The drawings created manually cannot be used for CAE.
  • Simulation of the Mechanisms: The 3D CAD geometry can be used for simulating the mechanism, thus you can check the functionality of a machine without investing in prototype building. Manual drawings cannot be used for mechanism simulation.
  • Database Creation: The CAD files can be used to create a PDM/PLM database. Once created, the CAD database can be accessed through a wide area network. The drawings created by manual drafting can only be stored locally.
  • Logical: CAD models or geometry entities are logically connected, or in other words you cannot create a CAD model which is not possible practically. The drawings created by the manual drafting method do not have such checks, and you can create anything.
  • Environment Friendly: Manual drawings are necessarily created on paper, but the CAD drawings can be stored and used electronically without using paper.
  • Access Control: Some of the drawings and design documents are very crucial for a company’s business, and such drawings should not be accessible to all. Providing access controls of such drawings are easy for the CAD drawings, and the access level can be defined for each CAD drawings. Strict access control and maintaining confidentiality is difficult for the manual drawings.

Disc Coil Spring using Curve from Equation in Pro/ENGINEER

TUTORIAL: Disc Coil Spring using Curve from Equation in Pro/ENGINEER

Version: Pro/E 2001, Wildfire, Wildfire2.0, Wildfire3.0, wildfire4.0

Datum Curve from Equation tool is to be used when you want to create a disc coil spring / planar spring in Pro/ENGINEER. We are going to create a datum curve from equation as the trajectory and then apply a sweep thru the spiral curve.

2.disc_coil_spring

1. Create a new Solid Part file. From the tools icon, click the create datum curve icon1.create_datumcurve .

2. In the pops-up menu manager, choose From Equation and Done to proceed.

3.dutum_curve_menu1

3. The Curve: From Equation dialog box appears and you are requested to select a coordinate system (CSYS). Select a Csys from the display.

4.dutum_curve_DB

4. You will need to define the Csys Type. For this tutorial, choose Cylindrical in the menu manager and proceed to the next step.

5.dutum_curve_menu2

5. Next, a Notepad window appears for you to input the Equation. You can write any mathematical equation to model the desire curve. For a spiral curve sit on a planar, the following equation is being use

R = 50 + t * (120)
Theta = t * 360 * 5
Z = 0

5.relation_pad

6. You can substitute the values accordingly to design your own disc coil spring. The figure below may help you to understand the equation better.

6.curve_equation

7. When you are done, click OK on the Curve: From Equation dialog box to confirm. The spiral curve should appear in your display by now.

7.curve_done

After all, you can use the sweep feature to complete the disc coil spring.

TIPS: Reduce Pro/ENGINEER File Size by using the compress_output_files config.pro option

TIPS: Reduce Pro/ENGINEER File Size by using the compress_output_files config.pro option

Version: ProE 2001, Wildfire, Wildfire 2.0, Wildfire 3.0, Wildfire 4.0

compress_output_files config.pro option allows you to compress object files via the save command. ProE object files that supported the compression are ProE Part file (.prt), ProE Assembly file (.asm) and ProE Drawing file (.drw). The extension for the compress object files will remain after compression and it is fully compatible across systems.

compress_output_files

Yes - Saves object files in compressed format.
No - Saves object files in non compressed format.

The default value for compress_output_files is no*. Setting to yes will cause longer saving and opening time. The file size that you can save is up to 50% of the original file size.
I did 2 quick tests on this configuration option and the results are shown below:
A 1938 KB ProE Part file (.prt) is saved and the compressed file size is 1781 KB. (8.1% of compression)
A 114 KB ProE Drawing file (.drw) is saved and the compressed file size is 64 KB. (43.9% of compression)
Saving and opening time for the compressed files are a bit longer compared to non compressed files. However, the delayed time is less than a second in my test.

TIPS: Where are the Files for Intralink Workspace is stored in my Local Disk?

TIPS: Where are the Files for Intralink Workspace is stored in my Local Disk?


Versions: Pro/INTRALINK 3.2, Pro/INTRALINK 3.3, Pro/INTRALINK 3.4


All the files for Intralink workspace are stored in the .proi folder in your local disk. These including the Pro/E files in Intralink workspace, configuration files, Intralink Frames file, local ddb file etc.
You can set the location of the .proi folder by adding the PDM_LDB_PATH system variable to your workstation.

1.    Open the system properties dialog box from Control Panel > System. Go to the Advanced tab and click the Environment Variables button.

1.system_properties

2.    In the Environment Variables dialog box, click the New button under the system variables category.

2.environment_variables

3.    Next, add the system variable name and its value as shown below.
PDM_LDB_PATH          Desire folder

3.system_variable

When you are done, hit the Ok button to accept the new setting.

* Before you add this system variable to your system, please check in all the objects in the Intralink workspace and backup the relevant files from your

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